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![]() ![]() Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language ![]() Posts not related to Pathfinder are subject to removal at the mods' discretion. The higher the payoff, the higher the risk.For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way). Once you reach 14th level, as a bonus action, you can try to combine an attack with a spell by casting it on a piece of ammunition. Extra Attack and Fast FingersĪt 6th level, your damage per round increases as you can now make two attacks per action, even when wielding firearms with the loading property! Singing ShotĪ Gunsinger’s ultimate trick is the Singing Shot. While extremely strong, it loses part of its effectiveness after the first time you use it against a creature. Stunning Shotfires off a dazzling bullet, possibly stunning your target for a whole round. Piercing Shotlets you attack an additional creature, if you can get in an advantageous position. Impairing Shot weakens your enemy, inflicting a penalty on his next ability check, saving throw or attack roll, in addition to dealing some extra damage. Similarly to a Blade’s Flourishes, you have a number of effects you can apply to your attacks, but you are limited by your Bardic Inspiration uses and are able to use only one per turn. This is the feature that lets you be one. I talked about how much of a showman a Gunsinger is. If your group’s playstyle calls for bookkeeping of resources and inventory, talk to your DM first about your need for materials and remember to stock on them when you can! Gunsinger’s Deeds What if you can’t find someone to sell you a firearm? Well, you learnt how to build firearms yourself! At 3rd level, you finish your first weapon, which you are able to build again. You also know how to craft ammunitions and a bandolier to carry them.ĭepending on the setting and your DM, finding materials might prove the toughest test for a Gunsinger. Let’s take a look at the class! Bonus Proficienciesįirst of all, as a Gunsinger, you need proficiency in (renaissance) firearms! To follow it up, you gain the ability to use firearms as spellcasting focus, expecially if you choose to use a musket. Then, they are marksmen and siblings to their College of Swords counterparts.Īfter tinkering with its features, the subclass finally came to life. Gunsigers are first of all Bards, so they must share their love for art and display of skill. I started thinking about it and writing down what would a Gunsinger do and who he or she would be. One day, I was reading some character content from PHB and Xanathar’s and the, if I may say so, magnificent wordplay came to my mind: the Gunsinger! What 5th Edition lacked was a Bard Gunslinger! The idea of shooting spells from dual wielded sawed-off shotguns was as trashy as it was awesome.Īfter all my groups started switching to D&D 5E, I really missed the options for gunslinging. When I saw Paizo’s Spellslinger Wizard archetype for Pathfinder, it was love at first sight. I immediatly built a Spellslinger/Magus character. I’ve always been a fan of magic classes, expecially Bard and Wizard, and I love westerns, with Gun and Red Dead Redemption being among my favorite videogames of their respective generations. This week I am releasing a homebrew subclass, specifically a gunslinger subclass for the Bard! The download link will be at the end of the article and on the My Content page! ![]()
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