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Gabriel knight scummvm9/7/2023 There are also some game-specific options (checkboxes) through the "Game Options." button, namely "Enable high resolution graphis", "Use high-quality video scaling" and "Use original save/load screens". But you could experiment more to get the best results for you. So your settings look correct for my tastes. I also usually disable the "Filter graphics" checkbox (I think it is disabled by default anyway) because the result is crispier, and enable "Aspect ratio correction". With a "Fit to window" stretch mode, the game image will be scaled to the dimensions of the window or screen anyway so I don't think the multiplier affects anything there. The scaler multiplier may come into effect if you use "pixel-perfect scaling" as stretch mode -up to a multiplier which results to dimensions that can be displayed within your screen's resolution, but understandably that particular stretch mode is more likely to result to black bars around your game picture depending on your screen's resolution. As a scaler I usually prefer normal, as the rest of them may smudge the graphics or create a blurred image. I'm very grateful.Īs far as I know stuff like the the scaler multiplier may or may not come into play depending on the combined stretch mode. Any other specific settings you recommend for this particular game? Thanks again for helping me out with this. I'm not sure that's doing anything at all. Would you say that the settings I posted above are correct? Should I change anything? Such as the scaler at normal and 5x, for example. I never played this game back in the day, so I'm not familiar with these characteristics. I'm glad that I've got things working with ScummVM as they should be in the original release. The screenshots you've attached look to me how the game is supposed to look. Left and right black margins, are of course due to the game's 4:3 aspect ratio. There are screens that make use of the full height of the window, like some of the starting credits, or when Garbiel is talking to another character and you get their close-up faces in a new screen.Īnd there are other screens when you'll get an even smaller window, like the small window during the intro for Gabriel's dream sequence. Top is reserved for the game menu - which appears when you move the mouse cursor at that area, and below is for subtitle text (which is used when subtitles are enabled) or other useful in-game text. Most of Gabriel Knight's in-gameplay screens have a black margin on top and below the main gameplay screen. Is there any way to have this game run properly, with the correct aspect ratio fullscreen? The "Stretch to window" setting works, but it's stretched and just doesn't look at it should, so I don't want to play it that way, either. Windowed mode seems to run the game with the correct aspect ratio, but it's on a small window on a 1920x1080 native desktop resolution, so it's too small for me to play it like that. The main menu looks to be with the correct aspect ratio and looks to be displayed as it should (as far as I'm aware), but the actual game screens are all windowboxed, regardless of settings. Scaler: Normal / 5x (this amount doesn't seem to make a difference whatsoever) I even tried DOSBox (0.74) but the same problem occurs there. I'm trying to play Gabriel Knight: Sins of the Fathers using ScummVM (2.5.1) at the correct aspect ration, and even though I've done research and attempted a large variation of settings, nothing works.
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